Monday, April 21, 2014

Super Smash Bros. (N64) Review

SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH

Smash Bros is most definitely an interesting series. I imagine that back in 1999, nobody thought that the idea of Nintendo characters beating the snot out of each other would be the smash hit that it is now. Royal,et, here we are in 2014 freaking out over that Smash Bros Direct that was two weekfreaking out about Megaman's final smash, bringing back the jokes about Ridley being far too big to be in the game, and everybody wanting Mewtwo instead of Greninja. To celebrate this, and by celebrate I mean vent out some of this hype, let's look at how this crazy thing got started with Super Smash Bros. on the N64.
Being a fighting game of this nature, plot is basically non-existent. Oh sure, I can talk about how in this game the fighters are supposed to be toys and the whole thing is supposed to be made by Master Hand, but that doesn't really go anywhere. For sake of having a plot synopsis in every review though, lets just say that the hand is an aspiring fanfiction writer that really wanted this to happen. If he only knew...
Super Smash Bros, unlike other fighting games, requires players to deal damage in order to knock opponents off the stage, rather then depleting a life bar. The higher the percentage, the farther the player flies. If you're going to deal damage, you'll have to take advantage of each characters special moves and the various items that randomly drop during the battle, as well as hoping Lady Luck is on your side when stage hazards enter the fray. Typical attacks are dealt through the A button, and grabs can be performed by pressing R, which also performs throws, while guarding is performed with the Z button.
Similarities between character actions end there however. The different characters each have their own special moves that can be used to destroy the competition, from simple things to Mario's fireballs and Pikachu's electricity, to things like Captain Falcon's Falcon Punch, which really needs no description at this point. The key to becoming a great smasher is figuring out how to use each move effectively, and not just Thunder spamming to get by.
Now how the game runs is nice and all, but what can you do? Well first there's the single player, where you go through a set number of opponents with a few minigames sprinkled in-between, ending with a battle with Master Hand. Now this is fun and all, and it helps get you acquainted with each character, but because everything is set in this mode, there's not much variety. It serves as a form of training, then as a form of unlocking the secret characters, and then as merely a distraction. There's also an option to play the minigames, and Break the Targets has become well known as one big challenge. There's also a normal Training mode if the main Singe Player doesn't do it for you.
It's the multiplayer though where Smash Bros begins to really shine. Battles can be set with multiple options, like Time where your goal is to get as many KOs in a set amount of time, Stock where you set the number of lives and try to be the last one standing, and Coin which nobody ever plays. Ever. Whether its a Team match or an all out Battle Royal, seeing multiple skilled players duke it out in a battle is quite the sight to behold, and being in said battles is an absolute blast, even if the items end up being the winner most of the time.
In terms of presentation, the game sort of is in between. The graphics use 2D drawings for just about anything that doesn't move. 3D models are used for stages and characters, but they're average at best. I know critiquing N64 graphics is like insulting a newborn for not being able to take it's first steps, but some of the models like Mario's and Yoshi's seem to have been downgraded from previous models on the same system. This is the only time we got to see Ness and Samus on the N64 though, so that's a thing. The soundtrack uses various tracks from different Nintendo games, and the result is one great soundtrack, with a few original pieces thrown in for good measure.

Now Smash 64 is fun and all, but I still have to say that it suffers the problem Spyro 1 has. It doesn't do anything wrong, but the sequels are just better, making this game weak in comparison. This is mainly from the lack of variety in this game. Single player leaves much to be desired, with the adventure mode being set to be the same everytime, and the multiplayer, though fun, is just spiced up in the sequels with more characters and stages, leaving little reason to go back to this one.
HOWEVER, the game is still fun. With the right people with you, it still can be an absolute blast. Though an N64 cart will run you for quite a bit of cash, it is available on the Virtual Console for $10, which seems like a fair price for what you're getting. I would recommend only getting it if you'll have friends to play with at some point, because the single player won't hold you for very long. Now.

About that commercial...

The Silent Protagonist still believes that to be the greatest commercial Nintendos ever made.

All images are the properties of their original owners. Hence the watermark in one of the images.


Sunday, April 6, 2014

Batman (NES) Review

So I made a deal with a friend that if I beat a Batman game, he'll play Nine Hours Nine Persons Nine Doors.
Batman

This is the one he meant right?
This game is loosely based on the 1989 film of the same name, which from what I picked up is a love it or hate it film in the franchise. In short, Jack Nicholson and a number of other villains are wreaking havoc in Gotham City, and as Batman, it's your job to wipe the streets free of crime and confront Nicholson and make him dance with the devil in the pale moonlight. To do this you'll have to platform your way through five levels, fighting enemies and making sure you don't go up in flames. No seriously.*
*Actual in-game sprite

As Batman you can run and jump per usual, and you can also punch enemies so hard that they go up in flames too. Batman can perform a wall jump by jumping into a wall, which you'll have to use in order to navigate the levels. You also have a few tools in your arsenal, and by that, I mean you have three. There's the Batarang, which on top of being a classic, is the weapon you'll be using the most. It's fast, it's more powerful than your punch, and it takes up the least amount of ammo. Then there's the missile, which is stronger then the Batarang, but loses speed in the process, as well as taking up two things of ammunition. Then there's the shuriken, which is the fastest of the weapons that splits into three projectiles. This is evened out by the fact that it takes three things of ammunition to use. All the ammo is shared between weapons, and they can be switched between by pressing Start.

Batman may have a health bar, but he's far from invincible, as this game is actually pretty hard. Batman's controls aren't that bad, but he does suffer from knockback. As such, it doesn't take anymore then one cheaply placed enemy to knock Batman off of the small platform it was positioned on into a hazard that could sap your health in a matter of seconds. You do have unlimited continues, and there are three sections in each level that serve as checkpoints, but you will die a lot, and it will take a lot of persistence to take down Nicholson.

Presentation wise, this game actually looks pretty good. The sprites look good and the soundtrack is very catchy. Though the soundtrack isn't the same as the movie (which has an amazing soundtrack by the way), these themes are very good. Though in terms of graphics, like Punch-Out!!, one of the faces look a bit strange.
I'm talking about you, Nicholson.

For a licensed game, this is actually a really good game. It's hard, and it might not be breaking new ground, but it's fun and gets the job done.  Now it's not as good as that OTHER series of Batman games, but more on those later. Much more. It's cheap as dirt on Amazon, so it might be worth a try if your into platformers. And I can safely say that you don't need to be a Batman fan to enjoy this game. Now if you'll excuse me, I have a city to save.


Some days, The Silent Protagonist just can't get rid of a bomb.

All images are the properties of their original owners. But even if I did make them, all the proceeds would go to Jack Nicholson.