Sunday, February 8, 2015

Shantae: Risky's Revenge Review: Because I Still Actually Do Stuff On Here

Now those sticking solely to this site are probably wondering what the hell took so long for an update. And those who follow me on social media are probably also wondering the same thing because I tend to avoid talking about most real life situations because nobody wants to hear me complain, although I do it anyway. The abridged version is family issues, finals, the holiday season keeping me plenty busy, and a general lack of interest and motivation. So basically, the time between Youmacon and now just has not been an easy time for me to write. I'm feeling it now though, so let's play a similar game to the last one I reviewed and use it as a bridge to bigger and better things.
On that note, Shantae Risky's Revenge. Now I actually only played this and its sequel, Pirates Curse, just a few weeks ago. In fact, I completely skipped the first one, due to the evils of tax. The good news is that you don't need to play the first Shantae to understand or enjoy Risky's Revenge. You can start with the second game, which is good because, jumping the gun a bit here, Risky's Revenge apparently does everything the first game does, but better. I've heard pretty good things about Risky's Revenge, so let's see if it holds to those praises.

The abridged version of the first games plot for those who care is that Shantae, a half-genie and Scuttle Towns guardian, is tasked with retrieving the Steam Machine from the evil pirate Risky and stopping her plans to take over the world. Spoiler warning, Shantae wins. The second game begins with Uncle Mimic unveiling a relic that he recently uncovered: a lamp. Before anyone has anytime to think about what it is, Risky crashes in and steals the lamp. Shantae battles Risky but is knocked unconscious. The Mayor of Scuttle Town, being sick of all this pirate nonsense, blame Shantae for the mess and fires her from her position of town guardian. Shantae, in order to redeem herself, must stop Risky's new plan, whatever it may be, by traveling through Sequin Land and collecting the three seals of the lamp in order to keep Risky from using whatever power it may hold.

Risky's Revenge is a Metroidvania. In order to see this adventure to its end, you'll have to travel all across the world, with backtracking rearing its ugly head on more than one occasion. You'll have to traverse dungeons in order to get the seals, which is done by solving puzzles and defeating enemies. It's pretty basic stuff really. In terms of moves, Shantae isn't really treading new waters either. She can run and jump with the best if them, and she can attack enemies with her hair, using it like a whip Belmont style. If you have the gems to spare, you can also buy sub weapons, which can also be used to help dish out the pain at the cost of magic.
Of course, Shantaes most well known skill is her ability to transform into different animal forms by means of belly dancing. Once Shantae learns a transformation dance, turning into an animal is as simple as holding down the dance button until she does a certain move. There's the Monkey, which can run faster, has a smaller hit box, and can jump up walls Mega Man X style, the Elephant, which can break through rocks and certain barriers, and the Mermaid, which can't do much but flop around on ground, but grants Shantae the ability to swim. And each of these forms have one upgrade to find, which allows you to progress with the game, as well as helping you get some of the hidden collectibles.

Now it may seem like Risky's Revenge doesn't really do anything groundbreaking with its gameplay. You'd be right, though there's nothing wrong with it following a proven formula. What Risky's Revenge excels in however is everything else. The writing in the game is top notch. You won't be having 10 minute dialogue strings, and there aren't all that many of them, but every character has lines that fit their character, and are pretty funny to boot. Take Rottytops, who shows up a grand total of twice through the entire adventure, but manages to be one of the most memorable characters in the game. This hold true for all of the other characters, and it makes talking to people never a bad time.
The graphics are also really good. Risky's Revenge has beautiful 2D sprites that are always moving in fluid, spectacular ways. The environments look fantastic and are always changing, and there's no part of the game that I would call dull. Except for the shooter section towards the end. And the soundtrack is hands down the best part of the game. When I talked about Mighty Flip Champs, you might remember me talking about how I would continually praise Jake Kaufman and his music in any WayForward game. Yeah, well guess who's back. Every track in the game is fantastic and there will be at least one track that gets stuck in your head after playing. If I had to guess, it'll either be Scuttle Towns theme or Burning Town. Or both.
So shocker, I really like Risky's Revenge. It might not break new ground, but it follows a formula that works, and manages to be a really freaking fun video game. There's been very few games that I've played recently where I can turn it on, play for a bit, and then realize that three hours have passed. On that note, Risky's Revenge is not a very long game. I ignored most of the extra stuff, and my first playthrough clocked in at a little over four hours. However, the game is very replayable, and you're going to want to replay it, because it's a very fun game, that certainly leaves an impression.
Now where can you play Risky's Revenge? Well first, there's the DSiWare version, which is the original release and the version that I played. If you have a 3DS, you can pick up the version for $11.99, which is a pretty good price for it. Then there's the iOS version, which is the cheapest version at $2.99. It also includes the Dancer outfit, which increases your magic at the cost of defense. You can even play the first bit of the game for free if you want to get a fell for the game. This however leads to the iOS versions biggest flaw, which is its crippling lack of a physical controller. If you can overcome the lack of actual buttons, then the iOS version is the version for you. Then there's the Steam version that was released last summer, which is probably the best version. At $10 you get the Dancer outfit from the iOS version, as well the ability to use a keyboard, which is miles better than a touch screen. It also changes the way that warp points work, making this version the optimal version for speed runs. Out of all those options, there should be one that you'll be comfortable with.

All images are the properties of their original owners. This sprite work is too good to be coming from me.

The Silent Protagonist saw this game at AGDQ, and it was freaking mental.

Saturday, November 1, 2014

The Silent Protagonist Goes To Youmacon 2014!

Now those who follow me on social media already know that this happened. Heck, those who follow me on Tumblr even got pictures. But I want to show everything here just so I don't annoy people with my excessive posting about my extended thoughts. Plus, it's about time I write something here again. Sorry about missing that whole "Halloween" thing.  Now this Friday on October 31st (AKA Skeleton War), I went to my first convention, Youmacon 2014. I guess you figured that out from the title. But I've got pictures, and I've got some stories to share, so let's take a moment to look at what I saw on the first day of Youmacon.

Now it's no secret that there will be lines at a convention, and I knew this from the start. Thankfully, Smash Fest increased my tolerance for lines, so I didn't have too much of a bad time. But I arrived at about 10:30, and I wasn't out of the registration line until about 12:00. So if you didn't preregister, either come early, or prepare to wait, because it'll take a while. However, though the line was long, there was rarely a dull moment while waiting. First off, Streetpass. Bring your 3DS to this stuff, because you'll get a lot of tags. I started with about 180 tags, and left with 351. You'll never be able to leave the Streetpass Plaza, but it'll do wonders for Puzzle Swap.

Also, cosplayers. A lot of people were dressed up, and a lot of them were really awesome (and I let them know that, believe me.) They were really nice about taking pictures, which is good, because I got a lot of them.



Fun fact. The girl dressed as Ash was actually walking around with a guy carrying a sign that said "Repels Effect Wore Off". Funner Fact. I asked the Chrom cosplayer his thoughts on not being in Smash 4. He just stammered for a bit before replying with "Your Mom".

Now after registration, I headed to the Renaissance Center to kill some time before the dealer room opened. One 10 minute walk in the rain later, I made it to the building and decided to check the gaming areas.

The arcade area was definitely something. There was a lot of Dance Dance Revolution, there was a Megaman Arcade Game, a bunch of Taiko Drum Master and a bunch of other stuff. And I didn't get a picture of this, but I found the Payday 2 guys playing an arcade shooter. It was great.




The full gaming room though...that was awesome. There were Xbox Ones, PS4s, PS3s, Wii Us, and a bit of everything really. There was a Japanese Sega Saturn playing 8-Player Bomberman, a full Steel Battalion set, and the greatest fighting game of all time, Shaq Fu. Conclusion? Shaq Fu is a horrible game and everyone should play it. I got to play a few rounds of Goldeneye and Mario Kart 8, and it was a blast. I can't wait for next year when Smash Bros on the Wii U is out. That will be amazing.

Now I didn't get much footage of the Dealer Room, but I did spend a good two hours in there. An hour and a half of it was spent looking at everything, 25 minutes of it was deciding what I wanted to buy, and 5 minutes of it was actually buying stuff. Do yourself a favor. Save money for this, because this stuff is expensive. I only had $25 of spending money, and only left with three things. Most of the stuff there costed more than I had. That said, I didn't leave empty handed.
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Magical x Miracle cost me $5, L.A. Noire cost me $4, and Galaxy Express 999 cost $15. It's not much, but I'm happy with what I left with. Hopefully next year, I'll have a bit more money to spend in there, because there was so much stuff I wanted.

Now the group I came with was leaving at 7, and it was about 5 when I left the dealer room, so there was some time to kill. The plan was to spend the rest of the time at the game room, but then I realized that I didn't have as many pictures as I wanted. So I devised the most convoluted path to where we would meet up, and rode some escalators to get pictures of anyone I thought was cool.

















Fun fact. The Mami cosplayer told me about the male Mami that was one floor up. I wasn't disappointed. Funner fact. The two maids I got a picture of were giving out free candy because HALLOWEEN. It was really nice of them. Funnest fact. I initially only asked the Sayaka and Kyoko cosplayers for a picture, but Deadpool hijacked the picture before I could take it. And I don't have a problem with that at all.

Conclusion? Youmacon was freaking awesome and I had a blast. Was I tired by the end? Could I barely walk by the end? Yes and yes. But it was worth every bit of leg pain and line waiting. And it's only in the planning phases at this point, but plans for going next year are already in effect, and I can not wait for it. So here's to next Youmacon!

All images in this writing were taken by me, but I claim no ownership on the costumes they made, nor the characters they are based upon. But Hardcore Luigi and Magical Girl Colossal Titan were pretty awesome.

The Silent Protagonist actually had a Magical Girl Sign Up sheet made as a joke, but he didn't end up going through with it. I suppose he'll get his chance...
...another day.